Wizard of legend double trouble12/30/2023 ![]() Contestants that successfully complete all of the challenges and demonstrate superior wizardry earn the right to become a Wizard of Legend! Dive head first into the fray or stand back and let your minions do the work for you, the choice is yours!Įvery year in the Kingdom of Lanova, the Council of Magic holds the Chaos Trials, a gauntlet of magical challenges put forth by its strongest members. Tons of UnlockablesUnlock over a hundred unique spells and discover powerful spell combinations and synergies! A wide variety of elemental spells allows you to create a hand best suited to your playstyle. GameplayBattle your way through each challenge by defeating powerful conjured enemies! Collect valuable spells and relics and build up your magical arsenal to fit your playstyle! Achieve mastery over magic by chaining spells together to create devastating combinations! Face and defeat council members in magical combat to become a Wizard of Legend! Quick movement and even quicker use of spells will allow you to chain spells together to unleash devastating combinations against your enemies! This is also applicable for Double Trouble, Double Toil and Nog's Heavenly Boots, which would normally make you take increased damage but the shield always takes unaltered damage, making shields really effective after acquiring those items.ĭouble Trouble, Double Toil and Nog's Heavenly Boots appear to double damage before defense is applied, and thus also before armor and elemental resistances are applied too.Wizard of Legend is a fast paced dungeon crawler with rogue-like elements that emphasizes dynamic magical combat. Relics and Arcana that provide shields (as indicated as a blue meter above the player's head) are not affected by damage modifiers. It is pointless to go beyond 100% as you will always take at least 1 damage (unless you guard or evade.) Neve's Emerald (21%), Improved Grit (12%), Tortoise Shield (12%), Armor of Resolve (20%), Calcifying Bonemail (20%), Golden Armor of Envy (16%), Armor of Greed (16%), Euphie's Shawl (5%), Heavy Travel Jacket (1% per relic held, 10% max), Memory Chainmail (16% if attacks are of the same type as the last 3 that inflicted damage) Theoretically, it is possible to achieve 148% armor: Players drop Resolute Svalinn and repeat.Player 1 uses exploding fireball on player 2.Player 1 gives player 2 Resolute Svalinn.Player 2 uses exploding fireball on player 1.Player 2 has grit (8% armor, 1 defense).Player 1 has patience (4% armor) and Resolute Svalinn.PENDING TESTING: Elemental resistance from multiple sources - multiplicative or additive?Īrmor and Elemental Resistance interaction tested in co-op: Note that elemental resistance is multiplicative with armor, unlike armor which is additive with itself. ![]() ![]() 10.1 calculated damage becomes 11 actual damage. ![]() The formula looks like: (Damage - Defense) * Armor * Elemental Resistance.ĭecimal amounts are rounded up in favour of more damage, e.g. Having 1 defense and 8% armor from having the Grit robe will make it deal 1 less damage, and then 8% less damage after that. This article goes into depth about how these two stats interact with one another, and how effective each type is against different damage sources.ĭefense reduces the incoming damage by a flat amount.Īrmor reduces the incoming damage (after being reduced by any Defense) by a percentage amount.Į.g. Reason: " excessively wordy, possibly compress and merge into Stats"Īrmor and Defense are two stats that influence how damage is reduced. The Discussion page may contain suggestions. This article may need cleanup to meet quality standards.
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